[Bug 46435] F1 2011 crashes with a messed up rendering in DX9 mode

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jan 9 11:24:59 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=46435

Paul Gofman <gofmanp at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |gofmanp at gmail.com

--- Comment #2 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 63230
  --> https://bugs.winehq.org/attachment.cgi?id=63230
Fix comment length in get_instr_length()

I tested the game and could reproduce broken rendering with builtin d3dx9_43
but not the crash. Broken rendering is due to incorrect
D3DXGetShaderInputSemantics() results. I am attaching the patch which fixes
this issue. Can you test it with this patch to see if the crash goes away too?
In case the crash is still there, and is not there with native d3dx9_43, can
you please upload WINEDEBUG=+d3dx log?

As a separate note, fixme from D3DXGetShaderConstantTableEx() is not related to
this problem. The flag it complains about (the only one documented to this
function) is D3DXCONSTTABLE_LARGEADDRESSAWARE. I don't think this flag should
actually affect this function behavior, my bet the fixme should be downgraded
to warn.

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