[Bug 46190] Low FPS on Zombie Army Trilogy

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 10 18:22:34 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=46190

--- Comment #5 from Matteo Bruni <matteo.mystral at gmail.com> ---
(In reply to Rafael Augusto from comment #4)
> Matteo,
> 
> Sorry if this question seems a bit off-topic, but I searched throughout the
> web for this and couldn't find an up-to-date technical view on the topic.
> 
> Since Apple has deprecated its OpenGL implementation, but MoltenVK has been
> open-sourced and supported in Wine, along with many projects that translate
> DirectX 9/10/11/12 calls to Vulkan, would there be any way (either released
> or work-in-progress) to use a 3-stage DirectX 11 to Vulkan to Metal 2
> pipeline through Wine?
> 
> My (layman's) line of thought is that, this way, games running through Wine
> could bypass the limitations of Apple's lack of support for modern OpenGL
> features. Is my reasoning correct?

Yes, it is. As far as I know there are a lot of missing pieces at this point
but there is a good chance that you'll see progress on this front in the coming
months.

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