[Bug 45260] No sound in-game in Watch_Dogs
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jan 14 07:23:36 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=45260
--- Comment #11 from Adam Bolte <abolte at systemsaviour.com> ---
(In reply to Anthony Jagers from comment #10)
> The only thing that worked was manually copying my xaudio2.*.dlls(or the
> entire install from xact) from my copy of Windows 10 directly into SysWOW64
> & System32 folders...
>
> I copied these x3daudio*, xactengine*, xapofx* xaudio*.
Are you sure that's all? I have a Windows 10 installation mounted at
/mnt/windows so I ran the following (from within the "drive_c" folder of my Far
Cry 4 wineprefix):
$ find windows/syswow64 \( -iname 'x3daudio*' \
-o -iname 'xactengine*' \
-o -iname 'xapofx*' \
-o -iname 'xaudio*' \) \
-exec rm -f {} \;
$ find /mnt/windows/Windows/SysWOW64 \( -iname 'x3daudio*' \
-o -iname 'xactengine*' \
-o -iname 'xapofx*' \
-o -iname 'xaudio*' \) \
-exec cp {} windows/syswow64/ \;
$ find windows/system32 \( -iname 'x3daudio*' \
-o -iname 'xactengine*' \
-o -iname 'xapofx*' \
-o -iname 'xaudio*' \) \
-exec rm -f {} \;
$ find /mnt/windows/Windows/System32 \( -iname 'x3daudio*' \
-o -iname 'xactengine*' \
-o -iname 'xapofx*' \
-o -iname 'xaudio*' \) \
-exec cp {} windows/system32/ \;
That should make sure there are no duplicates since the file name case of the
Windows installation is often different to what Wine provides.
I then ran winecfg and set the following DLL entries to native:
x3daudio*
xactengine*
xapofx*
xaudio*
Fired up Uplay, launched Far Cry 4... no change.
I also tried unsetting the above ovverides, and still saw no change.
I did notice this in the console output:
014c:fixme:pulse:AudioSessionControl_RegisterAudioSessionNotification
(0x11e9fa00)->(0x114969d0) - stub
Cannot connect to server socket err = No such file or directory
Cannot connect to server request channel
jack server is not running or cannot be started
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295,
skipping unlock
JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295,
skipping unlock
Not sure why it's trying to connect to Jack instead of Pulseaudio.
--
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.
More information about the wine-bugs
mailing list