[Bug 45546] Magic The Gathering Arena updater: Unity fork of Mono-runtime reports 'Fatal error in gc, GetThreadContext failed' ( suspension of Mono-managed threads sometimes exceed 100ms)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 18 16:51:13 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=45546

--- Comment #21 from Zebediah Figura <z.figura12 at gmail.com> ---
For what it's worth, it's not clear to me that we need to be concerned with a
thread dying before responding to a suspend request. In the case that it
crashes, say, wineserver will know, and be able to (say) signal the handle that
the suspender is waiting on. In fact, unless I'm mistaken, the thread would
need to somehow deadlock before getting to set_suspend_context(), and that's
all code we control. I'm not really sure how pathological of a scenario
Alexandre wants to account for, though.

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