[Bug 46218] World of Warcraft A streaming error has occurred. (WOW51900322 ) - wine-staging
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Jan 21 23:46:27 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=46218
--- Comment #20 from lavadrop <jorge.blasio at gmail.com> ---
(In reply to Sveinar Søpler from comment #19)
> @lavadrop
> What API are you running WoW with? DX12(vkd3d), DX11(dxvk) or DX11(WineD3D).
>
> I have not experienced any streaming errors ever, but do not have tailoring
> on any of my characters.. but i do browse the transmog ui quite a bit
> fiddling with various transmog setups.
>
> Lately (as of Wine4.0-RCx) i have used vkd3d w/DX12 mostly tho.
> Staging+Esync patchset.
>
> Not sure how the WoW cache is built, but it SHOULD not depend on
> dxvk/wined3d... but it COULD depend on DX11 / DX12 when being generated?
> Anyone know?
>
> Kind of hard to compare, as the cache is being built from what you see i
> guess, so if one should compare the cache from DX11 vs DX12, i think a
> totally remote location devoid of random entities (mobs/players/whatever).
>
> Anyone know if this is just a "shader cache totally independent of API
> selection", or if the cache is generated differently when switching API's?
Sorry, I must've missed new message notifications.
I'm using DXVK with the lutris.net provided install script and tkg build 3.21.
I haven't tried RC builds. However, like it was mentioned before, I have a
multi volume linux setup, with all my games residing on a spinning 2 TB HDD.
My system is:
dev/sda1 mounted as / ext4
dev/sdb1 mounted as /home ext4
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