[Bug 41098] Descent 3 (GOG version) has problem when running with OpenGL renderer (Nvidia proprietary drivers )
wine-bugs at winehq.org
wine-bugs at winehq.org
Tue Jan 22 08:40:17 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=41098
Pete <pete at sectorgame.com> changed:
What |Removed |Added
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CC| |pete at sectorgame.com
--- Comment #12 from Pete <pete at sectorgame.com> ---
Try applying the following OpenGL patch to Descent 3:
https://sectorgame.com/d3/downloads/?nav=display&file=864
Replace the MAIN.EXE file with the one inside the zip.
In addition, use these command lines in the Descent 3 launcher: -launched
-usesmoothing -nomultitexture -himem -hividmem -subpixelcorrect -nocompress
-nointro -nooutragelogo -nosparkles -nomotionblur -z32bit
Double check that OpenGL is selected in the renderer options before proceeding.
Additional commands such as these can be used to set resolution: -width 1920
-height 1080 -aspect 1.78 (mash ingame keys - and + to adjust viewport)
Failing that, attempt to use the nGlide Wrapper and select 3DFX Glide in the
setup options.
I haven't had any luck with Descent 3 in fullscreen on Wine, it could be my
environment, but the game is always invisible - yet still running. Instead I've
opted to run the game in a windowed wine environment, applying the same
resolution to the wine configuration and the game launcher.
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