[Bug 38274] White water in Heroes VI (DXTn volume textures)

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 25 09:55:43 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=38274

--- Comment #59 from Béla Gyebrószki <gyebro69 at gmail.com> ---
(In reply to mo78 from comment #58)
> Did it work with the stable NVIDIA driver?

I tested with the following Nvidia drivers, all of them rendered water
correctly:
410.93 (current stable)
415.22.05 (Vulkan beta)
415.27 (current beta)

For the sake of completeness, I tested this bug with the Uplay version of the
game on Archlinux using vanilla Wine (git). The following components were
installed in the prefix, everything else was set up as built-in:
corefonts (needed to launch Uplay)
mfc90.dll (needed to start the game)
d3dx9_40.dll (missing textures in the main menu with built-in).

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.


More information about the wine-bugs mailing list