[Bug 46361] Sonic Mania freezes/crashes when we use a gamepad on 4.0+

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 25 16:53:14 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=46361

--- Comment #13 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to imbert.jacquesolivier from comment #9)
> 3.12 doesn't rawinput.c and other new codes about gamepads. So before the
> news codes, gamepads worked like a charm.
> 
> In some forums, I see that the following flag could be the culprit :
> DIGCF_PRESENT usage.
> 

If the device is present in the system, it should be reported as present by
winebus, so removing DIGCF_PRESENT cannot be the solution.

The varying symptoms of the crash, plus the presence of a crash in
wine_dbg_printf(), might suggest heap corruption. It may be difficult to narrow
that down, however.

Performing a bisect between these versions would be the most helpful thing. If
that's not possible, it will have to come down to a matter of searching the
code for heap corruption. Adding +rawinput,+heap may help, though I make no
guarantees.

(In reply to imbert.jacquesolivier from comment #5)
> I can confirm that the issue / culprit of the regression comes from hid dll
> code.
> 
> Using the command "wintricks hid" permits to launch the game with a gamepad
> connected on my computer but the gamepad IS NOT detected by Sonic Mania : I
> have this message on the console "Total HID GamePad Count: 0"

There can't be a regression in hid between 3.12 and 4.0-rc2, since the only
change to hid during that period (a2ab55381) involves a function that is not
called. Rather, I suspect that native hid simply does not report any devices,
and so the offending code path is never taken.

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