[Bug 46518] New: Samurai Warriors 4 II crash at begins

wine-bugs at winehq.org wine-bugs at winehq.org
Fri Jan 25 17:50:53 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=46518

            Bug ID: 46518
           Summary: Samurai Warriors 4 II crash at begins
           Product: Wine
           Version: 4.0
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: kernel32
          Assignee: wine-bugs at winehq.org
          Reporter: mrdeathjr28 at yahoo.es
      Distribution: ---

This game crash at begins and shows interesting text (in catherine classic
shows similar error too)

4 0x7b46592e start_process+0x1bd(entry=<couldn't compute location>,
peb=<couldn't compute location>)
[/home/linuxdesktopx86/Documentos/Respaldo/Instaladores/Wine-Test/wine-4.1b/dlls/kernel32/process.c:1273]
in kernel32

And line 1273 stay related with this:

/***********************************************************************
 *           start_process
 *
 * Startup routine of a new process. Runs on the new process stack.
 */
void WINAPI start_process( LPTHREAD_START_ROUTINE entry, PEB *peb )
{
    BOOL being_debugged;

    if (!entry)
    {
        ERR( "%s doesn't have an entry point, it cannot be executed\n",
             debugstr_w(peb->ProcessParameters->ImagePathName.Buffer) );
        ExitThread( 1 );
    }

    TRACE_(relay)( "\1Starting process %s (entryproc=%p)\n",
                   debugstr_w(peb->ProcessParameters->ImagePathName.Buffer),
entry );

    __TRY
    {
        if (!CheckRemoteDebuggerPresent( GetCurrentProcess(), &being_debugged
))
            being_debugged = FALSE;

        SetLastError( 0 );  /* clear error code */
        if (being_debugged) DbgBreakPoint();
        ExitThread( call_process_entry( peb, entry ));
    }
    __EXCEPT(UnhandledExceptionFilter)
    {
        TerminateThread( GetCurrentThread(), GetExceptionCode() );
    }
    __ENDTRY
    abort();  /* should not be reached */

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