[Bug 46518] New: Samurai Warriors 4 II crash at begins
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jan 25 17:50:53 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=46518
Bug ID: 46518
Summary: Samurai Warriors 4 II crash at begins
Product: Wine
Version: 4.0
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: kernel32
Assignee: wine-bugs at winehq.org
Reporter: mrdeathjr28 at yahoo.es
Distribution: ---
This game crash at begins and shows interesting text (in catherine classic
shows similar error too)
4 0x7b46592e start_process+0x1bd(entry=<couldn't compute location>,
peb=<couldn't compute location>)
[/home/linuxdesktopx86/Documentos/Respaldo/Instaladores/Wine-Test/wine-4.1b/dlls/kernel32/process.c:1273]
in kernel32
And line 1273 stay related with this:
/***********************************************************************
* start_process
*
* Startup routine of a new process. Runs on the new process stack.
*/
void WINAPI start_process( LPTHREAD_START_ROUTINE entry, PEB *peb )
{
BOOL being_debugged;
if (!entry)
{
ERR( "%s doesn't have an entry point, it cannot be executed\n",
debugstr_w(peb->ProcessParameters->ImagePathName.Buffer) );
ExitThread( 1 );
}
TRACE_(relay)( "\1Starting process %s (entryproc=%p)\n",
debugstr_w(peb->ProcessParameters->ImagePathName.Buffer),
entry );
__TRY
{
if (!CheckRemoteDebuggerPresent( GetCurrentProcess(), &being_debugged
))
being_debugged = FALSE;
SetLastError( 0 ); /* clear error code */
if (being_debugged) DbgBreakPoint();
ExitThread( call_process_entry( peb, entry ));
}
__EXCEPT(UnhandledExceptionFilter)
{
TerminateThread( GetCurrentThread(), GetExceptionCode() );
}
__ENDTRY
abort(); /* should not be reached */
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