[Bug 39814] Choppy audio with pulseaudio after PULSE_LATENCY_MSEC workaround was removed in Debian packages
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Jan 26 13:46:49 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=39814
Andrey <andrey.aleksandrovich at googlemail.com> changed:
What |Removed |Added
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CC| |andrey.aleksandrovich at googl
| |email.com
--- Comment #20 from Andrey <andrey.aleksandrovich at googlemail.com> ---
I have the similar issue, but I don't sure it is the same.
I start Civilization II Multiplayer Gold Edition, and the sounds of player's
units (during playing) has frequent clicks and pops, occasional dropouts. While
the music (Audio CD tracks) is ok.
I made two video records of civ2 running on Wine
https://fs12n3.sendspace.com/dl/87245e41b08f8a2f61129297466a0e9e/5c4cb58034bd38bf/fltlft/wine.ogv
and on Windows XP (normal playing).
https://fs13n1.sendspace.com/dl/feda2a50d26520036aebdb27ef958d46/5c4cb42163ff16bf/wf962a/windows.ogv
Looks like the new sounds are started when the previous ones are not finished
yet.
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