[Bug 46556] New: FINAL FANTASY XI and FFXiPadConfig.exe utility no longer detect Logitech F710 via (emulated) DirectInput; under XInput, detects Axes 5 and 6 as buttons

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jan 31 02:16:29 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=46556

            Bug ID: 46556
           Summary: FINAL FANTASY XI and FFXiPadConfig.exe utility no
                    longer detect Logitech F710 via (emulated)
                    DirectInput; under XInput, detects Axes 5 and 6 as
                    buttons
           Product: Wine
           Version: unspecified
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: xinput
          Assignee: wine-bugs at winehq.org
          Reporter: emegas at vecanti.org
      Distribution: ---

Created attachment 63427
  --> https://bugs.winehq.org/attachment.cgi?id=63427
Backtrace

When using a method to change areas that involves an NPC or non-player object,
there is an high chance that FINAL FANTASY XI will crash directly after the
menus load in the new area--always immediately after the "== Area: [name] =="
identifier is displayed in the log--before the player or NPCs have a chance to
load into the map. (Restarting the game afterwards will always load the new
area successfully.)

 Home Points, Survival Guides, the Mog Garden NPCs in front of the entrances to
the Western Adoulin and Eastern Adoulin Rent-a-Rooms, Waypoints and
Proto-Waypoints, and using a Warp Ring (thus opening up the likelihood that
_any_ type of magical or item-triggered area change can cause it) all appear to
cause the crash.

 On the other hand, changing areas via "zone lines" (walking between them), the
"Button" in Ru'Lude Gardens and changing areas from within a Mog House do not
_not_ seem to cause the crash.

 Probably the easiest way to repro this is to use a Home Point to change
between different Home Points within the same city until the crash is seen (ex.
Bastok Mines #1 -> Bastok Markets #1 -> Port Bastok #1 -> repeat).

 Tested and confirmed in both 4.0 release and wine-4.0-251-g7003ba44892
(vanilla and staging). The debug information attached is from
wine-4.0-251-g7003ba44892 (vanilla).

(Tested on Gentoo Linux kernel 4.20.5 with nvidia-drivers 415.27)

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