[Bug 47457] New: Mouse click-click-hold is treated as double click, causing gun jam in Overwatch

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Jul 4 21:24:49 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47457

            Bug ID: 47457
           Summary: Mouse click-click-hold is treated as double click,
                    causing gun jam in Overwatch
           Product: Wine
           Version: 4.11
          Hardware: x86-64
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: forestcode at ixio.org
      Distribution: ---

In Overwatch:

Pressing, then releasing, then holding the mouse button down should cause the
hero's gun to fire, then stop, then continuously fire for as long as the button
remains held (or ammunition runs out). When this is done quickly, the gun jams
after the second click, as if the mouse button was released, even though it was
not.

This bug occurs with both the left and right mouse button. It is easiest to
reproduce with heroes whose fire and alternate fire abilities are sustained
actions. Sombra is a good example, since both her machine pistol and her hack
ability have obvious visual indications when the game thinks a mouse button is
held down.

The bug does not occur when the click-click-hold is done somewhat slowly (maybe
half a second between clicks) or when the mouse position moves significantly
between clicks. In other words, it only happens when the mouse input resembles
that of double-clicking a widget in a desktop environment. I guess something
might be intercepting the raw mouse input, reinterpreting click-click-hold as
double-click, and reporting click-release-click-release to the game?

I tried altering the double-click timing and movement tolerance in both my
desktop's mouse settings and my window manager settings (xfce4), but it did not
affect the bug. I therefore tend to think the bug is in Wine.

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