[Bug 47491] dinput event queue is overflowing and stalling the whole game/ wineserver
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jul 17 13:41:12 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47491
--- Comment #2 from Stefan Riesenberger <stefan.riesenberger at gmail.com> ---
I did some measurements of the execution time of
`IDirectInputDevice2WImpl_GetDeviceData()` in Borderlands with the `clock()`
function of time.h and the time varies a lot between the two pollrates:
125hz pollrate:
average 0.00008956s
maximum 0.00363s
1000hz pollrate:
average 0.000320399s
maximum 0.006869s
I also measured `fill_DataFormat()` and its execution time was not really that
long, so I will have to investigate this a bit further on what's causing the
issue in Sekiro.
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