[Bug 47267] Prototype is slower with CSMT enabled and have geometry glitches with CSMT disabled
wine-bugs at winehq.org
wine-bugs at winehq.org
Thu Jun 6 05:01:16 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47267
andy <andy86 at fastwebnet.it> changed:
What |Removed |Added
----------------------------------------------------------------------------
Summary|Prototype is slower with |Prototype is slower with
|CSMT enabled |CSMT enabled and have
| |geometry glitches with CSMT
| |disabled
--- Comment #9 from andy <andy86 at fastwebnet.it> ---
I improved the title so that it does not seem that it is enough to disable CSMT
to solve the problem.
But the one that I want to point is that the game requires context-> gl_info->
gl_ops.gl.p_glFlush(), but there are probably differences in the way the latter
is implemented by CSMT and SDO and these differences cause differences of
performance,performance, so I think it would be useful to re-implement
context-> gl_info-> gl_ops.gl.p_glFlush() as SDO did so that users can choose
the most suitable option for their case.
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