[Bug 31260] Tomb Raider 4 Broken Lighting

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Jun 9 05:52:27 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=31260

--- Comment #39 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 64663
  --> https://bugs.winehq.org/attachment.cgi?id=64663
Compute fog in ProcessVertices, increase supported light count in ddraw

(In reply to andy from comment #38)

> Just a note, with last build (wine-4.9-378-g48a74277f5) without workaround
> game is all black-grey, no color and light at all.

The lighting in _ProcessVertices has now been implemented, but this game needs
a bit more than that for correct rendering, that is, fog coordinate computation
and more active lights supported. Yes, without that it is all black or so with
the current git. I am going to suggest the patches for that upstream soon and I
hope it will appear in Wine after a short while. Meanwhile I am attaching those
patches here in case anyone wants to try that.

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