[Bug 47388] “Page fault on read access to 0x00000000 in 32-bit code” in multiple games

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 19 06:07:24 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47388

Paul Gofman <gofmanp at gmail.com> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
                 CC|                            |gofmanp at gmail.com

--- Comment #2 from Paul Gofman <gofmanp at gmail.com> ---
Please don't make assumptions on the similarity of the problems between
different programs based on the same 0x0 read access fault or similarity of
opcode (“movl 0x0(%eax),%ecx”) at which the fault happens. Both "read access to
0 address" and the specific instruction are roughly as specific as general "the
program crashes somewhere in its code" without an additional information.

Overall, if the crash happens inside the program's code (not in calls to Wine
functions), the crash report is mostly useless on its own. You'd rather attach
the terminal output, which will also have the crash report at the end of it if
you press 'Close' in crash window.

Can you please make the bug reports specific to the application which is
crashing and attach wine terminal output using the latest Wine development
version (4.10 at the moment) and clean Wine prefix? See:
https://wiki.winehq.org/Bugs

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.


More information about the wine-bugs mailing list