[Bug 47380] GT Legends: Slow graphics and 100% CPU usage

wine-bugs at winehq.org wine-bugs at winehq.org
Wed Jun 19 09:58:01 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47380

--- Comment #9 from Tim Schumacher <timschumi at gmx.de> ---
Created attachment 64727
  --> https://bugs.winehq.org/attachment.cgi?id=64727
Log of cs_run_thread and cs_mt_finish calls

I added logging statements to the beginning of the wined3d_cs_run_thread and
wined3d_cs_mt_finish functions, logging the thread_id that is started and the
thread IDs from where the finish function is called.

It seems like the finish method is constantly called from the wrong thread
(thead 9 seems to be the main thread), causing the thread to constantly stall
instead of calling the singlethread finish function.

I'll mess around with the debugger for a bit to see if I may find where the
issue originates from.

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