[Bug 47388] “Page fault on read access to 0x00000000 in 32-bit code” in multiple games
wine-bugs at winehq.org
wine-bugs at winehq.org
Wed Jun 19 11:32:09 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47388
Zebediah Figura <z.figura12 at gmail.com> changed:
What |Removed |Added
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CC| |z.figura12 at gmail.com
--- Comment #4 from Zebediah Figura <z.figura12 at gmail.com> ---
(In reply to BabylonAS from comment #3)
> Okay, so I am tearing down this issue report. I’ve installed the Wine
> development version, and I’m going to investigate each of the cases
> individually.
It's not particularly necessary to do that; we can reuse it for one application
and file separate bugs for the others.
For what it's worth, these backtraces do look extremely similar. Both in terms
of the stack looking almost identical, and the faulting address being somewhere
that doesn't show up on the module list, which sort of implies it's a
dynamically allocated thunk. I'd be interested to see a log with
+seh,+virtual,+module.
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