[Bug 47428] New: mouse input skipping / jitter in conjunction with xf86-video-amdgpu in almost every game
wine-bugs at winehq.org
wine-bugs at winehq.org
Fri Jun 28 13:27:43 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47428
Bug ID: 47428
Summary: mouse input skipping / jitter in conjunction with
xf86-video-amdgpu in almost every game
Product: Wine
Version: 4.10
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: major
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: tempel.julian at gmail.com
Distribution: ---
There is extreme mouse skipping in various games. This happens mostly with
vsync, e.g. in TESV: Oblivion, but it can also occur without vsync, though more
subtle (e.g. in Hitman 2 of 2018).
Performance in general is fine, also when there is keyboard input. But as soon
as there is any mouse movement, either extreme frametime spikes happen or the
mouse input is jittery in general:
https://abload.de/img/screenshot_20190527_1t1ktp.png
This happens only when both xf86-video-amdgpu and amdgpu.dc=1 (default since
Linux 4.17, required for FreeSync and GPUs since Vega) are used at the same
time.
With modesetting Xorg DDX driver, the issue does not occur. However, it doesn't
support FreeSync and enforces vsync all the time with amdgpu.dc=1, which is not
great either.
This is not limited to WineD3D, it happens with Gallium Nine and DXVK as well.
There also is this ticket for the xf86-video-amdgpu driver regarding this
issue, but no solution has been proposed so far:
https://bugs.freedesktop.org/show_bug.cgi?id=110659
Only games in Wine seem to be affected, native modern Linux games like Rise of
the Tomb Raider (Vulkan) or Hitman 2016 (OpenGL) don't show this issue.
Thus perhaps there is the slight chance that the issue can be fixed in Wine, if
nothing happens for the xf86 driver.
It seems to happen with recent and older Wine versions. I tested regular wine
4.11 and Proton 3.7-8.
Attached is a log file for TESV: Oblivion, but I suppose it doesn't show
anything interesting. I decided to classify this issue as "major", as it
doesn't seem to be limited to single titles and can render games unplayable.
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