[Bug 43173] Far Cry 4 sound stops

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 2 12:19:24 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=43173

--- Comment #5 from Anthony Jagers <noonetinone at gmail.com> ---
For Far Cry 4, I get audio during the videos only. This is with a development
4.3 release, with FAudio added as system libraries. Wine compiles with xaudio2
support. I compile wine with Pulseaudio support.

Trying to find out where the stream is going, I watched the game with the pulse
volume control. It is as below. <-vol+> when the videos are playing is clearly
normal. <-vol+> jumps up and down as you would expect for any stream. Then,
when   the videos are finished and you are at the main menu in the game, audio
stream #2 disappears. <-vol+> for the wine preloader app is dead. No audio is
being sent to pulse by SDL2.

from a screenshot of pulseaudio volume control
-------------------
FarCry4.exe: audio stream #2 on               [HD-Audio Generic Analog Stereo]
<-vol+> <- this jumps up/down
wine64-preloader: Simple DirectMedia Layer on [HD-Audio Generic Analog Stereo]
<nothing>
-------------------

To get audio working for this game, I would have to override xaudio 2.7. Is 
there some way to find out what exactly SDL2 is sending pulse? I was thinking 
that sdl2 might be misconfigured. Since I compile my own, I don't use any
special configure options. I did see how debian configures theirs.

---

--enable-sdl-dlopen --disable-nas --disable-esd --disable-arts
--disable-alsa-shared --disable-pulseaudio-shared

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