[Bug 46770] Splinter Cell: Blacklist crashes in DX9 mode when using FAudio
wine-bugs at winehq.org
wine-bugs at winehq.org
Mon Mar 4 10:49:50 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=46770
Ethan Lee <flibitijibibo at gmail.com> changed:
What |Removed |Added
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CC| |flibitijibibo at gmail.com
--- Comment #1 from Ethan Lee <flibitijibibo at gmail.com> ---
The log suggests that it survived all of its processing passes without any
trouble - does using the DX redist fix it? I would guess that their audio
engine is the same between DX9/DX11, is it one of those "DX9 is 32-bit, DX11 is
64-bit" scenarios?
The only thing that seems out of the ordinary is that it recreates the device
partway through, but it looks like it's doing so cleanly. They do have quite a
bit of XAPO stuff going on but it looks mostly harmless at a first glance (lots
of parameterless XAPOs!).
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