[Bug 46805] Multiple applications crash when playing sound
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Mar 9 00:44:38 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=46805
Ken Thomases <ken at codeweavers.com> changed:
What |Removed |Added
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CC| |flibitijibibo at gmail.com
--- Comment #1 from Ken Thomases <ken at codeweavers.com> ---
This is a crash where FAudio_INTERNAL_GenerateOutput() calls
FAudio_INTERNAL_DecodePCM16() and that calls through the
FAudio_INTERNAL_Convert_S16_To_F32 function pointer. But that function pointer
is NULL.
I suspect the problem is in the FAudio build configuration, since it should
have SSE2, but I'm not sure how FAudio_INTERNAL_InitSIMDFunctions() failed to
either set it or assert. Is FAudio_assert() sometimes compiled to nothing? If
so, it seems bad that FAudio_INTERNAL_InitSIMDFunctions() can be completely
ineffective. Should that assert be a compile-time assert to prevent such
broken builds?
Ethan, any suggestions?
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