[Bug 46805] Multiple applications crash when playing sound

wine-bugs at winehq.org wine-bugs at winehq.org
Sat Mar 9 05:00:30 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=46805

Ken Thomases <ken at codeweavers.com> changed:

           What    |Removed                     |Added
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                 CC|                            |michael at fds-team.de

--- Comment #3 from Ken Thomases <ken at codeweavers.com> ---
(In reply to Ethan Lee from comment #2)
> Something isn't quite right with the build... on macOS we're guaranteed to
> have SSE2:
> 
> https://github.com/FNA-XNA/FAudio/blob/master/src/FAudio_internal_simd.c#L40

That code checks for __MACOSX__.  What are you expecting to have defined that? 
On my Mac, it's *not* predefined by the compiler.  It's not defined by any
system header files I can find, either.

That said, I see that even if that preprocessor branch isn't taken, the SSE2
code should still be compiled in (unless -mno-sse or something was specified).

I guess we need to get input from whomever is building FAudio and SDL2 for
these Mac packages.

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