[Bug 46805] Multiple applications crash when playing sound
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Mar 9 05:00:30 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=46805
Ken Thomases <ken at codeweavers.com> changed:
What |Removed |Added
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CC| |michael at fds-team.de
--- Comment #3 from Ken Thomases <ken at codeweavers.com> ---
(In reply to Ethan Lee from comment #2)
> Something isn't quite right with the build... on macOS we're guaranteed to
> have SSE2:
>
> https://github.com/FNA-XNA/FAudio/blob/master/src/FAudio_internal_simd.c#L40
That code checks for __MACOSX__. What are you expecting to have defined that?
On my Mac, it's *not* predefined by the compiler. It's not defined by any
system header files I can find, either.
That said, I see that even if that preprocessor branch isn't taken, the SSE2
code should still be compiled in (unless -mno-sse or something was specified).
I guess we need to get input from whomever is building FAudio and SDL2 for
these Mac packages.
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