[Bug 46805] Multiple applications crash when playing sound
wine-bugs at winehq.org
wine-bugs at winehq.org
Sat Mar 9 11:11:44 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=46805
Sebastian Lackner <sebastian at fds-team.de> changed:
What |Removed |Added
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CC| |sebastian at fds-team.de
--- Comment #5 from Sebastian Lackner <sebastian at fds-team.de> ---
Most likely FAudio was compiled without SSE2 support. All of our packages are
cross-compiled on Linux, and unfortunately thats a scenario often not
considered / tested very well in build scripts.
@Ethan Lee: I assume we can fix this issue by adding -msse2 to the CFLAGS,
however, it seems really unfortunate that there is no warning about this during
compile time. Why is there code to define __SSE2__ on __x86_64__, but not for
__MACOSX__? What if, for whatever reason, SDL_hasSSE2 retuns false? In my
opinion, it shouldn't be possible to build a package without any converter
functions.
Note that SSE was correctly detected in the SDL2 build, which also uses cmake:
--- snip ---
[...]
[23:02:39] -- SSE (Wanted: ON): ON
[23:02:39] -- SSE2 (Wanted: ON): ON
[23:02:39] -- SSE3 (Wanted: ON): ON
[...]
--- snip ---
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