[Bug 46819] New: Unknown SDL controllers cause crash

wine-bugs at winehq.org wine-bugs at winehq.org
Sun Mar 10 17:52:25 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=46819

            Bug ID: 46819
           Summary: Unknown SDL controllers cause crash
           Product: Wine
           Version: 4.3
          Hardware: x86
                OS: Mac OS X
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: winebus.sys
          Assignee: wine-bugs at winehq.org
          Reporter: zakk at rsdio.com

Created attachment 63839
  --> https://bugs.winehq.org/attachment.cgi?id=63839
winedbg backtrace

I have an arcade stick (Hori RAP4 for PS4) that I'm attempting to use with
games under wine.

If the stick is plugged in and any input is entered (buttons, stick etc) any
program that cares about XInput will crash, including Steam.

However, if I generate an SDL controller config (using a tool like SDL2 Gamepad
Tool) and then set the environment variable SDL_GAMECONTROLLERCONFIG,
everything works as expected.

Note that since this is an arcade stick, it does not present the same number of
axes and buttons as a normal gamepad. I believe this may cause some differences
if I'm reading bus_sdl.c correctly.

I have confirmed that other gamepads (ps4 and xboxone) I own do not show this
issue.

I've attached backtrace from winedbg and console log

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