[Bug 46829] Wizard101 crashes after playing the game after awhile.

wine-bugs at winehq.org wine-bugs at winehq.org
Thu Mar 14 21:23:11 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=46829

--- Comment #4 from Ken Thomases <ken at codeweavers.com> ---
Yeah, this log also indicates it's running out of address space:

> libc++abi.dylib: terminating with uncaught exception of type std::bad_alloc: std::bad_alloc

This is a general issue with 32-bit graphically-intensive games, especially on
macOS where the memory for OpenGL resources comes out of the process's address
space.  Your best bet is to reduce graphics quality in the game's settings,
especially texture quality.

If and when Wizard101 comes out with a 64-bit client, that problem will go
away.

-- 
Do not reply to this email, post in Bugzilla using the
above URL to reply.
You are receiving this mail because:
You are watching all bug changes.



More information about the wine-bugs mailing list