[Bug 47128] Heroes of the Storm: Unreasonable I/ O disk usage on leading to stuttering during game gameplay

wine-bugs at winehq.org wine-bugs at winehq.org
Thu May 9 03:59:21 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47128

--- Comment #3 from Luca <lukycrociato at gmail.com> ---
(In reply to Matteo Bruni from comment #2)
> Is the bulk of the stuttering limited to the first few seconds of the game,
> maybe related to the first time you get some hero on screen? I suspect the
> stutter is due to shader compilation / loading of compiled shaders from the
> shader cache.

It's definitely not the first time since in all my testing, I made a custom
game with the same charatchers and map, and those stutter still occurs

(In reply to Zebediah Figura from comment #1)
> And this does not occur on Windows?
> 
> Any clue what files are being read from/written to?

iotop was pretty generic, pointing only to the hots .exe wine process

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