[Bug 47188] Gamepad input no longer works in A Hat in Time (regression)

wine-bugs at winehq.org wine-bugs at winehq.org
Tue May 14 18:12:48 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47188

--- Comment #4 from kiwii at lytoria.de ---
Comment on attachment 64461
  --> https://bugs.winehq.org/attachment.cgi?id=64461
output of XInputTest.exe with Wii U Pro controller

This (or a related regression in 4.8) also affects the Wii U Pro controller
connected via Bluetooth (only way of connecting it).

I tested it with x360ce's XInputTest.exe* in a fresh Wine prefix without any
overrides, additional libraries, or input emulation tools (x360ce was *not*
used).

Sometimes none of the buttons work, while on other runs of the program
occasionally only the d-pad doesn't work at all, with other buttons working,
but some being incorrectly reported as pressed until actually pressed once.

Actual games exhibit the same behavior with this controller in Wine 4.8 (tested
GTA V).

I have attached the output of
"WINEDEBUG=+tid,+pid,+plugplay,+hid,+hid_report,+hidp,+xinput,+dinput,+rawinput
wine ./XInputTest.exe". 
This was a run where only the d-pad buttons didn't register any inputs.

This affects both wine 4.8 and wine-staging 4.8 on Arch Linux, while in 4.7 the
controller works flawlessly.

*
https://github.com/x360ce/x360ce/raw/master/x360ce/Support/XInputTest.exer/x360ce/Support/XInputTest.exe

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