[Bug 47198] League of Legends 9.10 Crash after champ select

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 17 09:29:54 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47198

--- Comment #22 from mail+wine at m-reimer.de ---
It actually does at least to launch the game.

Preloading "libpthread.so" (32bit variant) does the trick.

I had a look at the (pre-) installed files and found this:

[manuel at manuelspc loader]$ ldd wine64
    linux-vdso.so.1 (0x00007ffd36be6000)
    libwine.so.1 =>
/home/manuel/git/wine-lol/src/wine-lol-64-build/loader/./../libs/wine/libwine.so.1
(0x00007ff2c827e000)
    libpthread.so.0 => /usr/wine-lol-glibc/lib/libpthread.so.0
(0x00007ff2c825d000)
    libc.so.6 => /usr/wine-lol-glibc/lib/libc.so.6 (0x00007ff2c809a000)
    libdl.so.2 => /usr/wine-lol-glibc/lib/libdl.so.2 (0x00007ff2c8095000)
    /lib64/ld-linux-x86-64.so.2 => /usr/lib64/ld-linux-x86-64.so.2
(0x00007ff2c8443000)
[manuel at manuelspc loader]$ ldd wine64-installed 
    linux-vdso.so.1 (0x00007ffeaa172000)
    libwine.so.1 => /usr/lib/libwine.so.1 (0x00007f622bd92000)
    libpthread.so.0 => /usr/lib/libpthread.so.0 (0x00007f622bd71000)
    libc.so.6 => /usr/lib/libc.so.6 (0x00007f622bbac000)
    libdl.so.2 => /usr/wine-lol-glibc/lib/libdl.so.2 (0x00007f622bba7000)
    /lib64/ld-linux-x86-64.so.2 => /usr/lib64/ld-linux-x86-64.so.2
(0x00007f622bf57000)
[manuel at manuelspc loader]$ ldd wine64-preloader 
    not a dynamic executable



So the built "wine64" is all OK. Just the path to libwine is screwed up.

Then "somewhere" and "somehow" a "wine64-installed" is created which has all my
hard work (getting glibc in there somehow) removed again.

Who creates this "-installed" variant and how do I stop whatever is doing this
from doing what it does?

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