[Bug 33643] Dungeons & Dragons Neverwinter: stuttering mouse input

wine-bugs at winehq.org wine-bugs at winehq.org
Fri May 17 13:40:02 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=33643

--- Comment #13 from benneq <benjamin.makus at me.com> ---
(In reply to Olivier F. R. Dierick from comment #11)
> Nowhere did the OP said that he hit an invisible wall when turning with the
> mouse.
> This bug is about mouse stuttering/lag (="not smooth"). You're saying that
> you can turn without issue until you hit a wall, so that's a different bug.
> 
> You probably need to enable 'automatically capture the mouse in full-screen
> windows' in winecfg and set MouseWarpOverride=force in the registry.

Yeah, "wall" maybe wasn't the right word. The wall is kinda "viscous", not
solid. I still can move the camera in the desired direction, but faaaaar
slower. And if you push the mouse hard enough, then it sometimes goes faster
again for a splitsecond, and then again slooow. I didn't use the word "lag",
because it never feels like it freezes. But maybe my definition of "lag" is
wrong.

Thanks for the hint with MouseWarpOverride! I made some additional tests, and
now have a 99% solution for me. Maybe someone else here can confirm this?

Here are my results:

'automatically capture the mouse in full-screen windows' doesn't change
anything for me.

MouseWarpOverride=force solves the camera issue. But in game menus can only be
used with keyboard, because the mouse cursor sticks to the center of the
screen.

Then I discovered MouseWarpOverride=force_egde. This only seems supported for
Wine CrossOver builds (I'm using 18.5.0). Camera issue is solved. And I can use
all in game menus. The only (small) issue is, that the mouse cursor jumps back
to the center when it hits the edge of the screen. That's why it's only "99%"
solution :)

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