[Bug 47198] League of Legends 9.10 Crash after champ select

wine-bugs at winehq.org wine-bugs at winehq.org
Sat May 18 13:37:39 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47198

--- Comment #30 from Andrew Wesie <awesie at gmail.com> ---
(In reply to mail+wine from comment #29)
> For me it's also not 100% stable.
> 

Agreed. Just with practice modes I was able to reproduce at least one crash. I
haven't debugged it enough yet to know if it is related to this issue or
something else. For me, the crash will happen right before I would normally see
these lines in the output:

014b:fixme:process:NtQueryInformationProcess ProcessCookie
(0xffffffff,0x10408c34,0x00000004,(nil)) stub
014b:fixme:ntdll:NtQuerySystemInformation SystemExtendedProcessInformation, len
1048576, buffer 0x3c64020, stub!

So I'm going to have to look closer at where NtQueryInformationProcess is
getting called.

> 
> Would be interesting to get some deeper insight into this issue. Why does
> using "seccomp" have any impact here? Is this just an attempt to block some
> stuff that is done by League?
> 

There are many ways to do a system call on Windows. LoL now does it in one of
the more annoying ways for Wine to properly emulate.

> Why is this "memory expansion" needed? Just to store some info? Would it be
> possible to just malloc the right amount of memory and then store the
> pointer to this memory into the pthread struct memory?

This is similar to some other issues that Wine has on other platforms /
architectures. I suggest reading this question:
https://stackoverflow.com/questions/53244454/how-did-wine64-manage-to-handle-macos.
We basically have the same issue now with glibc, so the patch reserves some
extra space that can be used by Wine without interfering with glibc's use of
%gs.

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