[Bug 47267] New: Prototype have hurt performance with csmt enabled and required StrictDrawOrdering setting that has been removed

wine-bugs at winehq.org wine-bugs at winehq.org
Sun May 26 12:24:48 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47267

            Bug ID: 47267
           Summary: Prototype have hurt performance with csmt enabled and
                    required StrictDrawOrdering setting that has been
                    removed
           Product: Wine
           Version: 4.9
          Hardware: x86
                OS: Linux
            Status: UNCONFIRMED
          Severity: normal
          Priority: P2
         Component: -unknown
          Assignee: wine-bugs at winehq.org
          Reporter: andy86 at fastwebnet.it
      Distribution: ArchLinux

Prototype 1 has hurt performance when csmt is enabled, max 20fps, disabling
csmt performance is min 30fps and max 80fps (game is probably bad optimize) but
have graphics glitches as geometry flickering, pieces draw in wrong places and
animation frame missing.

Try with wine 3.4, that is last version with StrictDrawOrdering settings and
enabling it, game do not have geometry glitches in spite of csmt is disabled
and have acceptable performance (30~80fps).

Then I think is a good idea reintroduce StrictDrawOrdering settings in new
wine, that is useful for game that not take profit from csmt.

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