[Bug 47267] New: Prototype have hurt performance with csmt enabled and required StrictDrawOrdering setting that has been removed
wine-bugs at winehq.org
wine-bugs at winehq.org
Sun May 26 12:24:48 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47267
Bug ID: 47267
Summary: Prototype have hurt performance with csmt enabled and
required StrictDrawOrdering setting that has been
removed
Product: Wine
Version: 4.9
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: -unknown
Assignee: wine-bugs at winehq.org
Reporter: andy86 at fastwebnet.it
Distribution: ArchLinux
Prototype 1 has hurt performance when csmt is enabled, max 20fps, disabling
csmt performance is min 30fps and max 80fps (game is probably bad optimize) but
have graphics glitches as geometry flickering, pieces draw in wrong places and
animation frame missing.
Try with wine 3.4, that is last version with StrictDrawOrdering settings and
enabling it, game do not have geometry glitches in spite of csmt is disabled
and have acceptable performance (30~80fps).
Then I think is a good idea reintroduce StrictDrawOrdering settings in new
wine, that is useful for game that not take profit from csmt.
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