[Bug 40801] DAoC: Software vertex blending crash

WineHQ Bugzilla wine-bugs at winehq.org
Wed Nov 6 12:46:25 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=40801

Paul Gofman <gofmanp at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |gofmanp at gmail.com

--- Comment #12 from Paul Gofman <gofmanp at gmail.com> ---
I tested the game and could not reproduce the problem. Worked fine for me out
of the box with current git Wine (no dll overrides, default clean Wine prefix).
I was able to create a character and start the game and walk around initial
area (tutorial). Do I need to do anything specific or use specific settings to
reproduce the bug? Comments here and in App db suggest that it should have
crashed right upon starting the game after selecting character.

Nothing has changed upstream in regards to vertex blending since this bug was
open. So if the patch referenced above was ever helping, then it is not much
likely that something fixed that in Wine, maybe something has changed in game
client or the bug was related to some specific settings.

If I disable GLSL as suggested above for some reason unknown to me (set
MaxVersionGL to 0x10000 and UseGLSL to 'disabled'), the game doesn't display a
character on character select screen (only his weapon) and crashes after
starting a game after displaying a lot of visual artifacts in a few frames.

If this bug was about problems with GLSL disabled, this is not really
supported, as the message about keeping all the pieces suggests in Wine output.
A lot of things can go wrong on that path these days.

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