[Bug 48096] Mulle Meck: Unhandled exception when starting game

WineHQ Bugzilla wine-bugs at winehq.org
Fri Nov 15 14:11:16 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=48096

--- Comment #12 from Paul Gofman <gofmanp at gmail.com> ---
Thanks for the new log. It has definately progressed as now the application is
successfully connecting to Secdrv through a special file, so service is
definately started. Still I don't see anything from the other processes
themselves, so it looks like your log was started recoding when some Wine
processes were already booted. The following questions from my previous comment
stay valid:

- How exactly do you start it? Do you run the game and record the log from Wine
boot, without any Wine processes running before that?

- if you run it the same way as you made the last log, but without any debug
flags, do you get 0x80000004 exception again? Or if not, what happens?

It also looks now that the final not processed crash we get is from Wine's
kernel32 dll. Can you please attach your Wine's kernel32.dll.so, exactly the
one which is used with game. I should be able to find where it crashes now, I
cannot do that without your exact binary file, as I don't have any backtrace
and won't be able to exactly reproduce your build.

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