[Bug 48096] Mulle Meck: Unhandled exception when starting game

WineHQ Bugzilla wine-bugs at winehq.org
Mon Nov 18 03:48:40 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=48096

--- Comment #14 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 65720
  --> https://bugs.winehq.org/attachment.cgi?id=65720
Debug patch

(In reply to odecif from comment #13)

> 
> When running the last command without the debug-flags and without
> redirecting to log file, I get the following error in the terminal some time
 after the CD spins up:
> $ WINEPREFIX=/home/odecif/.wine-mullebil wine
> 'c:\levande\mullebil\mulle32.exe'
> 008e:err:seh:raise_exception Unhandled exception code c0000005 flags 0 addr
> 0x7b4666c9
> 

Are you sure? Are you sure that you don't have Wine already booted with debug
flags when you start like that? The thing is, unless I am missing something
obvious, this crash location should not be reached at all if +relay flag is not
set, unless some very unlikely things happened.

Also, what is your current directory when you run the game as you specified
above? Is it game directory? I don't think it is likely related, but yet good
to know and to try running from the game directory if that was not the case.

I am attaching a debug only patch, can you please run with kernel32.dll built
with the patch applied and two more debug flags:
WINEDEBUG=+seh,+relay,+virtual,+loaddll,+service,+ntoskrnl,+winedevice,+module,+process.
It will probably crash again but in a different place, so could you please
attach this new full debug output and then the newly built kernel32.dll?

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