[Bug 48121] Unity games do not fire OnApplicationFocus/OnApplicationPause events on focus regain
WineHQ Bugzilla
wine-bugs at winehq.org
Mon Nov 18 04:50:21 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=48121
--- Comment #3 from David Torok <dt at zeroitlab.com> ---
(In reply to Zebediah Figura from comment #2)
> (In reply to Ken Sharp from comment #1)
> > Patches don't normally get picked from here.
> >
> > Have a look at https://wiki.winehq.org/Submitting_Patches
> > The wine-devel list is a good place to send it if you just want someone to
> > look at it first, though you can of course include the link to this bug
> > report.
>
> Given the patch is explicitly marked "proof of concept", I suspect it's not
> meant to be committed directly.
That is right :)
I am by no means knowledgeable in this windows subsystem; so I'm not even sure
why "non-client" areas trigger this behaviour in unity. Is this
"client"/"non-client" terminology the same as in Xorg/Wayland "client" terms?
If so, then "non-client area" to me, sounds like the border/window outline.
According to https://msdn.microsoft.com/zh-cn/ie/hh454917(v=vs.80) it's "Posted
when a pointer makes contact over the non-client area of a window". It does not
make sense to me why this interaction triggers the focus regain.
So indeed, this is definitely not for being taken directly.
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