[Bug 22053] Steam games crash on startup if in-game community is not disabled (gcc bug)

WineHQ Bugzilla wine-bugs at winehq.org
Mon Nov 18 18:18:58 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=22053

Olivier F. R. Dierick <o.dierick at piezo-forte.be> changed:

           What    |Removed                     |Added
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                 CC|                            |o.dierick at piezo-forte.be

--- Comment #65 from Olivier F. R. Dierick <o.dierick at piezo-forte.be> ---
(In reply to Jacob Hrbek from comment #64)
> This bug is referenced in winetricks for steam verb, where it's disabling
> gameoverlayrenderer.exe as a workaround..
> 
> Can someone tell me what the bug is about and what should i make the logic
> for in case end-user is affected by this? Or is current solution useless?
> 
> thanks in advance

Hello,

It is about a bug in gcc <= 4.4 and 4.6 that has been long since fixed.
Wine compiled with those gcc did crash in gameoverlayrenderer.dll.
Some users were affected, some not, depending on the version of gcc used to
compile Wine, but now I think it is safe to assume that most users have their
Wine compiled with recent gcc.

There were other bugs that required disabling gameoverlayrenderer.dll, but most
of them have been fixed.

A few open ones remains but they look like abandoned and/or very uncommon (bug
43105, bug 43819, bug 47093 and bug 47597).

Regards.

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