[Bug 29184] Hogs of War: ground is missing somewhere
WineHQ Bugzilla
wine-bugs at winehq.org
Wed Nov 20 04:54:38 CST 2019
https://bugs.winehq.org/show_bug.cgi?id=29184
--- Comment #26 from Henri Verbeet <hverbeet at gmail.com> ---
(In reply to Paul Gofman from comment #25)
> It looks like there is a bug in the game which makes the display depth
> influence unrelated things. It draws all the 3D objects using transformed
> positions with _DrawPrimitive(). The contents of the vertex position data
> which game prepares happen to depend on the display depth (while has nothing
> to do with that in principle), more exactly, on the value returned by
> gdi32.GetDeviceCaps(..., BITSPIXEL). Forcing it to 16 (as the attached hack
> does) is enough to make the game happy on 32 bit display and fixes the
> rendering.
That sounds similar to bug 42215.
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