[Bug 40334] AION - Wine /Unhandled exception: page fault on read access to 0x00000000 in 64-bit code (0x0000000000000000).

WineHQ Bugzilla wine-bugs at winehq.org
Sat Nov 23 17:53:59 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=40334

--- Comment #31 from Fred <dracoanarion at gmail.com> ---
Created attachment 65785
  --> https://bugs.winehq.org/attachment.cgi?id=65785
stuck logs after patch from #16 + #17

(In reply to Paul Gofman from comment #29)
> (In reply to Fred from comment #22)
> 
> > ntdll: Export RtlGetNativeSystemInformation() function.
> > ntdll: Fix find_free_area outside of reserved areas with zero_bits != 0. (v2)
> > 
> Which one exactly is the second one and how do you decide that it is
> sufficient? If this is that you got from wine-devel patches, it of course
> does not include the hack, the game will crash before you see the login
> screen. 
> 
> Can you try exactly with the patches attached to comments #16 and #17 and
> not anything else (neither in addition nor instead)? On top of the current
> Wine git.

Don't get me wrong there, I wanted to have the status described in comment #16.
Not a working game. But I'm not even reaching this state. The unhandled fault
is passed through (likely thanks to the patch from comment #16), but I'm not
getting to the point that the game starts loading (not even getting to the
splash screen).

The attached log is 5.2Gb big uncompressed. Likely an infinite loop that I had
to stop.
The code base is head (190fb605c3 (origin/master, origin/HEAD, master)
quartz/tests: Fix some tests on w7u.) + comment #16 and #17 patches (exactly).

I'm using the following to start the game:
/mnt/Data/Jeux/.wine64_aion/drive_c$ env
WINEPREFIX="/mnt/Data/Jeux/.wine64_aion" /opt/wine-aion/bin/wine64
'C:\AION\bin64\AION.bin' -ip:79.110.83.80 -noweb -noauthgg -st -charnamemenu
-ingamebrowser -webshopevent:6 -f2p -lbox -litelauncher -64 -ncping -nosatab
-aiontv -nobs -60f2p -n20 /SessKey: /CompanyID:11 /ChannelGroupIndex:-1
-lang:fra -litestep:9

The game is up to date, I asked the launcher to run a check to confirm it.
Side note: the launcher doesn't start the 64bit version by default on my setup,
which is rather unexpected from my side. Again, I'm not quite sure to have a
valid environment there :(

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