[Bug 19471] Earthworm Jim 3D: Extensive graphics errors

WineHQ Bugzilla wine-bugs at winehq.org
Mon Nov 25 11:47:16 CST 2019


https://bugs.winehq.org/show_bug.cgi?id=19471

--- Comment #19 from Paul Gofman <gofmanp at gmail.com> ---
Created attachment 65804
  --> https://bugs.winehq.org/attachment.cgi?id=65804
test program

An addition to comment #18, p. 1.

Application actually wants the text rendered with DrawText to have nonzero
color, not alpha. Yet it does not work like that on the modern Windows, color
0xffffffff seems to be treated like palette index 0 no matter what, just like
in Wine. And the same happens if the application ddraw sequence is emulated.

The application actually stops rendering text on Windows just the same way as
under Wine if the application .exe is renamed. All the other rendering stays
ok. And starts rendering text again if I set compatibility mode to Windows 98 /
Windows ME for this application. So Windows seem to auto enable the
compatibility profile.

I am attaching the test program which reproduces what Wine ddraw / wined3d does
for DC creation and tries to render text through gdi with color 0xffffffff.
This program renders text with color 0 by default, but I can get colors 0x7fff
(as the game expects) if turn on Windows 98 / Windows ME compatibility mode for
the test program.

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