[Bug 47883] Enable explicit large address aware override

WineHQ Bugzilla wine-bugs at winehq.org
Fri Oct 4 14:30:30 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47883

--- Comment #2 from Shmerl <shtetldik at gmail.com> ---
(In reply to Austin English from comment #1)
> How does it behave on Windows?

Good question, I haven't test it personally. But it's quite possible that due
to different underlying libraries and different allocations, on Windows the
same program won't run out of virtual memory limit for 32-bit.

Another common case is for example using d9vk instead of wined3d. The former
might run out of RAM faster due to doing different allocations for Vulkan use
case. Since authors of such games didn't anticipate all these cases, they
didn't flip that LAA flag on the binary. Doing it with a patcher is a fix, but
the point is to have a a simpler option to force such behavior regardless of
the flag. It would provide an easy to access workaround.

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