[Bug 44540] Imperium GBR close unexpectly with native quartz.dll (DirectX9 Feb 2010 redist) and dsound.dll

WineHQ Bugzilla wine-bugs at winehq.org
Sat Oct 12 17:44:46 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=44540

Lorenzo Ferrillo <lorenzofer at live.it> changed:

           What    |Removed                     |Added
----------------------------------------------------------------------------
            Summary|Imperium GBR terminate      |Imperium GBR close
                   |unexpectly when using       |unexpectly with native
                   |native quartz.dll           |quartz.dll (DirectX9 Feb
                   |                            |2010 redist) and dsound.dll

--- Comment #4 from Lorenzo Ferrillo <lorenzofer at live.it> ---
EDit: The resolved bug is the X11 crash with quartz.dll and dsound.dll setted
as native.

When quartz.dll is native and dsound.dll is builtin the game still terminate,
but without involving X11 errors, so it seems it is actually something else
causing this.

I will keep this bug as resolved to indicate the first bug (X11 abort when
dsound and quartz are native).

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