[Bug 43685] Many games fail to start, or run without audio

WineHQ Bugzilla wine-bugs at winehq.org
Wed Oct 16 22:03:00 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=43685

Zebediah Figura <z.figura12 at gmail.com> changed:

           What    |Removed                     |Added
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                 CC|                            |z.figura12 at gmail.com

--- Comment #10 from Zebediah Figura <z.figura12 at gmail.com> ---
The problem that is being described in comments 4 and onward is a general
problem, which has no single general cause nor a single general solution. It
doesn't really make sense to file a bug for it, perhaps not even in the
specific case, since that bug can never be closed.

At best one may offer workarounds, such as not using PulseAudio, or manually
setting the IMAGE_FILE_LARGE_ADDRESS_AWARE flag where possible.

(In reply to Shmerl from comment #8)
> It's really something that should be handled by Wine itself.

If you mean that Wine should always act as if IMAGE_FILE_LARGE_ADDRESS_AWARE is
set, no, it's not. There's a reason that flag exists, and it's that some
applications are specifically *not* large address aware, and make assumptions
about pointers that are only valid if the address space is limited to the lower
2 GB.

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