[Bug 35876] Hard Reset renders incorrectly - black shaders

WineHQ Bugzilla wine-bugs at winehq.org
Fri Sep 13 07:08:06 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=35876

--- Comment #11 from Konrad Materka <kmaterka at wp.pl> ---
Created attachment 65239
  --> https://bugs.winehq.org/attachment.cgi?id=65239
Artifact still visible, Wine 4.15, NVIDIA 435.21

I just tested with 4.15, it fixed regressions introduced in some earlier
version (I don't know which one exactly). These regressions were pretty bad,
not only it "fixed" atricats on the sky, but all shadows and lighting were
distorted. Please ignore my last comment and screenshot.

Artifacts are still visible, as in the attachment.

I tried:
CheckFloatConstants
strict_shader_math
didn't help.

NVIDIA driver 430.40 and 435.21

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