[Bug 47765] New: League of Legends occasional deadlock in client after completing game
WineHQ Bugzilla
wine-bugs at winehq.org
Sat Sep 14 17:35:38 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47765
Bug ID: 47765
Summary: League of Legends occasional deadlock in client after
completing game
Product: Wine
Version: unspecified
Hardware: x86
OS: Linux
Status: UNCONFIRMED
Severity: normal
Priority: P2
Component: ntdll
Assignee: wine-bugs at winehq.org
Reporter: aguertin+wine at aguertin.net
Distribution: ---
Created attachment 65246
--> https://bugs.winehq.org/attachment.cgi?id=65246
Partial terminal output (intermixed wine and game output)
Occasionally, after completing a game of League of Legends and the game
exiting, the client will fail to display end-of-game content. This happens
perhaps about 5% of the time for me.
The following symptoms occur when this happens:
* The client displays a background, but no content
* Gnome repeatedly pops up a This Program is Not Responding dialog
* Sounds can still be heard from the client, at the appropriate time
I noticed the following in the terminal output when this happened:
0049:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0049, blocked by 0044, retrying (60 sec)
0044:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0044, blocked by 0009, retrying (60 sec)
0009:err:ntdll:RtlpWaitForCriticalSection section 0xe4cdb0 "?" wait timed out
in thread 0009, blocked by 0049, retrying (60 sec)
Note the three threads waiting on each other. There are other threads timing
out in RtlpWaitForCriticalSection as well, not included in this log.
Waiting does not seem to fix this. However, as a workaround, switching to a
different virtual terminal CAN apparently unstick the deadlock.
Reporting on gentoo wine-staging 4.15. This is not a new problem, I have seen
it for several months at least (possibly longer).
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