[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers

WineHQ Bugzilla wine-bugs at winehq.org
Sun Sep 15 08:23:20 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=34266

--- Comment #35 from Jeff MacLoue <jeff at macloue.com> ---
Verified The Witcher 2 EE (latest GOG version) - the rendering issues are gone
with multiply_special = 1, no perceptible drop in performance. multiply_special
= 2 also works fine. multiply_special = 0 gets the black spots back - no
surprise here.

PS Unfortunately couldn't verify the performance - the game lacks FPS display,
and GLXOSD didn't work right away. Specs: Intel Core i5-8600K, 64 Gb RAM,
GeForce 1050 Ti/4Gb VRAM

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