[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers
WineHQ Bugzilla
wine-bugs at winehq.org
Fri Sep 20 11:52:13 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=34266
--- Comment #38 from Paul Gofman <gofmanp at gmail.com> ---
The following games are reported to be fixed by either 1 or 2 multiply_special
setting:
Alan Wake
Gas Guzzlers Combat Carnage
Shift 2 Unleashed
SpinTires Tech demo
The Witcher 2 Assassins of Kings EE
Thanks Andrey Gusev for testing and letting me know.
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