[Bug 34266] 0*inf in D3D9 shaders outputs NaNs to floating-point framebuffers

WineHQ Bugzilla wine-bugs at winehq.org
Fri Sep 20 14:30:38 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=34266

--- Comment #40 from Paul Gofman <gofmanp at gmail.com> ---
(In reply to Paul Gofman from comment #38)
> The following games are reported to be fixed by either 1 or 2
> multiply_special setting:

Sorry, to be clear, fixed by any, that is, RCP / RSQ / LOG guard is enough to
fix them.

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