[Bug 47198] League of Legends 9.10 Crash after champ select
WineHQ Bugzilla
wine-bugs at winehq.org
Wed Sep 25 16:50:57 CDT 2019
https://bugs.winehq.org/show_bug.cgi?id=47198
jamesbuyacar at gmail.com changed:
What |Removed |Added
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CC| |jamesbuyacar at gmail.com
--- Comment #81 from jamesbuyacar at gmail.com ---
(In reply to Andrew Wesie from comment #39)
> Created attachment 64507 [details]
> Alternative patch by using a fake cs segment
>
> This patch is better than the previous ones because it is simpler and does
> not require patching libc. It is also worse than the previous ones because
> it is more of a hack and moves us further away from a real Windows
> environment.
this patch is working perfectly for me in wine-staging 4.15, but no longer
applies cleanly on 4.16.
$ sudo cat `sudo find /var/tmp/portage/app-emulation/wine-staging-4.16 -name
signal_i386.c.rej`
--- dlls/ntdll/signal_i386.c
+++ dlls/ntdll/signal_i386.c
@@ -1578,7 +1580,7 @@ static inline DWORD is_privileged_instr( CONTEXT *context
)
const BYTE *instr;
unsigned int prefix_count = 0;
- if (!wine_ldt_is_system( context->SegCs )) return 0;
+ if (context->SegCs != wine_cs && !wine_ldt_is_system( context->SegCs ))
return 0;
instr = (BYTE *)context->Eip;
for (;;) switch(*instr)
I much prefer addressing the bug in wine as opposed to needing to manage a
second patched glibc.
any chance of getting an updated patch into wine-staging?
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