[Bug 47816] Half Life 2 doesn't download custom/missing files from HTTP server

WineHQ Bugzilla wine-bugs at winehq.org
Thu Sep 26 15:13:54 CDT 2019


https://bugs.winehq.org/show_bug.cgi?id=47816

--- Comment #1 from uxomm <greob at yahoo.com.sg> ---
Created attachment 65307
  --> https://bugs.winehq.org/attachment.cgi?id=65307
hl2.exe with WINEDEBUG=+winsock

I should have added more information, but this helps avoid cluttering.

This is running on Arch Linux, kernel 5.3.0, 64 bits (the game is 32 bits
architecture).

This has been happening for a long time, so it's probably not a regression.

Game available here: https://store.steampowered.com/app/244630/NEOTOKYO/
although and half life 2 mod might have the same problem anyway.

Here is how to reproduce the issue after installing the game through Steam:
- delete or rename a file in
"(...)/steamapps/common/NEOTOKYO/NeotokyoSource/maps" let's say
nt_ballistrade_ctg.bsp
- join a multiplayer server running that map
- the client should display a progress bar downloading the missing map
- under Wine, the client will return an error saying the map doesn't exist

Attached another log file generated with WINEDEBUG=+winsock.

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